Adobe Illustrator, Adobe Photoshop, After Effects, Sketch, Principle, Keynote, Blade, Cinema4D, Unity, Steam, QuickTime, Final Cut Pro, Vimeo, YouTube, Giphy.
Using Blade and Cinema4D, I create original movements and characters for the digital world.
Assets are made in C4D, sometimes MoCap is used, I bring the assets into Unity for VR and upload the final projects.
Files can upload pretty seamlessly onto Steam for VR, but for presentation and portfolio 360* video is edited in Final Cut and uploaded onto YouTube, or Vimeo.
Assets can be anything from single objects to entire environments or MoCap character animation at variable fidelity depending on project.
Most modeling starts and finishes in Cinema4D. Depending project I will create basic splines in Illustrator, create original textures and patterns in photoshop, or add some extra oomph with After Effects. I have a pretty comprehensive library of materials, but most are edited within C4D to match brand guidelines or strengthen an experience.
It will always start with a concept and asset creation. If I only need to show a prototype, especially if I'm rapid prototyping, I go to Keynote. Keynote has enough useful preset animations that you can make quick concepts come to life. If I need something useable or more complex, I use principle for its mirror and interactive export feature.